RS001 Welcome to Rising Sand! Looks like Dal’s in trouble already. This space will be used periodically to expound on concepts from the story for readers who would like to learn more about the world of RS and how it works,[…]↓ Read the rest of this entry…
Archive for bome
RS007 Glass—the primary currency and commodity of Erj. Glass is generally traded in quantities of small, smooth stones which have no predetermined value; rather, they are individually rated for their purity. Common, lower-grade glass is used in the production of weapons[…]↓ Read the rest of this entry…
RS041 Wasteland travel is difficult without adequate provisions, and even then, adequate provisions often become a considerable burden on the traveler. Victual outposts offer a compromise: a brief respite, something to eat, and the ability to stock up if you’re[…]↓ Read the rest of this entry…
RS042 There’s an irony to the idea that glass could be a currency in a world covered in sand. But all glass is not created equal. Glass is valued based on purity: the clearer and more brilliant the glass, the[…]↓ Read the rest of this entry…
RS043 Low-grade glass, or ‘diglass’, has less value as currency than it does as a raw material, for what it lacks in lustre it makes up for in versatility and strength. The impurity of diglass is intentional—glaziers introduce carefully-controlled amounts[…]↓ Read the rest of this entry…
RS046 The windroot’s terrible flavour often sees it used for a secondary purpose: it is fairly easily fermented into a spirit, a form in which the taste is at least expected and, by some accounts, somewhat improved. To some in[…]↓ Read the rest of this entry…
RS047 Intoxication is not the only altered state sought by those under the falling sun. Suneater augurs are reputed to brew a tea from ash itself which is said to provide not only a substantial hallucinogenic high, but in in[…]↓ Read the rest of this entry…